13. Garis Man
(Central Hex)
A 90’ tall,
vaguely (headless) human-shaped stone stands not far from the edge of the
forest here. A troop of goblins is camped around the base of the stone.
27 goblins and
two bugbears are camped at the base of the Garis Stone led by a goblin
sub-chief (of the Shaman faction).
Goblins (27):
AC 6, MV 60'; HD 1-1; hp 4 each; THAC0 20; #AT 1; D 1-6 or by wpn; SZ S; Int
Low~Avg; AL LE; XP 14 each (MM)
Bugbears (2):
AC 5; MV 90’; HD 3+1; hp 16, 19; THAC0 16; #AT 1; D 2-8 or by wpn; SA surprise
on a 1-3; SD Darkvision 60’; SZ M; Int Low~Avg; AL CE; XP 149, 161. (MM)
Goblin
Sub-chief: AC 5, MV 60'; HD 1+1; hp 8; THAC0 18; #AT 1; D 1-8 or by wpn; SZ S;
Int Low~Avg; AL LE; XP 36 (MM)
Every time a
thunder storm passes through the area, lightning strikes the Garis Man once or
twice without seeming to damage the stone itself. The goblin shaman has
discovered that these lightning strikes are not simply a random freak of nature
but they are magical in nature. Wands, staves and rods placed on the top of
Garis Man and struck by lightning gain 0-3 (d4-1) charges per “natural”
lightning strike (that is, magically created or summoned lightning will not recharge
such items. Additionally, there is a 5% chance that each strike will neutralize
the items, rendering them useless forever.
The goblin
sub-chief has been dispatched by the shaman from the Chantry (Hex 42) to
recharge a Wand of Earth and Stone (which is rechargeable if a storm comes
through) and a Rod of Smiting (which is spent and unable to be recharged).
These are the only items of worth the goblins and their allies have. They have
not yet figured out a way to climb to the top of Garis Man, though they have
hundreds of feet of rope and some grappling hooks and are standing around
arguing how to get to the top. The sub-chief will not climb, but he doesn’t
really trust any of the others with the valuable magic items, either.
TO FINISH: Which Sub-chief? Image
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