The
road in the northern part of this hex has been washed out by a recent rainstorm,
as the Whitewater
River overflowed its
banks in a recent rainstorm. A two hundred yard swath of mud and gravel and
unexpected sinkholes. To make matters worse, several small trees uprooted and
are lying across the road as well. Characters on foot can pick their way slowly
across the washout (possibly making Dexterity checks as the DM decides). Horses have a 10% chance per turn of slipping or tripping
as they traverse the area. It will take people two turns to get past the
washout, horses three.
Hiding in the forest, watching for a weak
party or a small group is a behir. It will not attack an obviously powerful
group (especially if they have horses).
BEHIR:
AC 4; MV 150’; HD 12; hp 12-96; THAC0 9; #AT 1+1 or 1+6; D 2-8/2-5
or 2-8/6x1-6; SA Lightning bolt; SD Darkvision 60’, Immune to
electricity/poison; SZ L; Int Low; AL NE; XP 2,850+16/hp. (MM2)
If the party tells the people of Woodbridge about the
washout, they will (eventually) clear the trees and re-grade a road through
here, though at the cost of three men to the Behir (chosen at random by the DM).