4. The Poison Tree
Near the
source of the stream, near the middle of the hex, is a natural cut that looks
like a wall, carved from a hillside. A cave is hollowed out in the middle of
the cut. Outside the cave is a twisted, blackened walnut tree. Near the base of
the tree is a dead squirrel. If someone examines the tree carefully, they will
see wisps of spider silk dangling in the branches.
The walnut
tree has been twisted by evil magic such that the nuts that fall from the tree
are poisoned. Consuming the walnuts causes 1 hp of damage per nut (save vs.
poison for half damage). There are 67 walnuts here currently, another 112 not
yet ripe on the tree. Every season the tree bears 40d8 walnuts. Note that
cooking, grinding, or otherwise using the nuts does not diminish the poison
effect.
The Cave Tomb: The cave is a
tomb, shunned by the locals as haunted. The cave reaches back into the hillside
30’. About 15’ into the cave are three corpses, seated with their backs against
the cave walls. The bodies, locals by the looks of them, are in various states
of decay. The first is clearly decades old, maybe older, propped against the
cave wall in a seated position, legs out straight, head tipped onto the
chest,arms folded on the lap. It is a desiccated husk of a man wearing a
dented helmet, the shreds of a tunic, dry rotted gauntlets and the rotted
remains of leather boots. If carefully inspected, servicable spurs can be found
buried in the dirt and gravel just under the right boot (worth 3 sp). A wide
belt with a sword sheath (empty), a dagger sheath (empty), and a bone scroll
case (with a small fragment of a parchment, probably a map - see below)
is laying casually across the corpse’s lap. The other two, about two
paces beyond the first, are much more recent. Apparently locals, their flesh
still soft, though no foul stench rises from the cave. They bear slashing
wounds and one has an arm that was severed which propped next to the corpse.
These bodies have nothing of interest or value on them.
In the back of
the cave, cut into the limestone, is a niche in which lays a human body. If
disturbed, the body will (very quickly) arise and attack as a huecuva.In the
deepest recess of the niche are a number of items: 12063 cp (all but three of
these copper coins are bent nearly in half - they are Hamlish coins from over a
hundred years ago), 932 sp (all of the silver coins have been defaced, the
image on the facing side has been scratched beyond recognition, though “tails”
depicts city of Fendaron, capital of the Kingdom of Hamlin - these coins are at
least 100 years old and probably illegal in the Empire), a silver bottle
engraved with images of a river and trees sealed with black wax stamped with
signet of a swan - inside is a thick blue liquid (Elixir of Life, the bottle
iteself is worth 15 gp), Parchment Map with notes promising Magic Treasure with
the lower left corner torn off (in bone scroll case above) - the map is a
regional map, though rather inaccurate, from 400 years ago and leads to the
Gnome King’s Hall, Magical Bone Armor (Lord Kalar’s Vest - treat as splint mail
+1, allows the wearer to speak to the dead once per day at the cost of 1d8 hp),
a sword and a dagger.
Near the
Poison Tree lairs a Giant Carrion Spider (see new monsters). The creature
patrols the region frequently, looking for creatures that have succumbed to the
poison walnuts. There is a 30% chance per turn spent here that the spider will
lumber into the area. It is careless and reckless since it has never
encountered a sentient being in this region (as mentioned, the locals shun this
area believing it to be haunted, and the goblins haven’t encountered this place
yet), but if reduced to 50% of its hit points or less it will flee for its
lair.
Spider Lair: The Giant
Carrion Spider’s lair is a maze of spider silk, bones, offal, branches and
deadwood, in the heart of a dark grove of hemlock trees. The Spider knows its
lair intimately and has strung silk lines throughout that function as an alarm
system, alerting the creature to the location of any intruder larger than a
small dog (even invisible creatures will set off these “alarms” - thieves move
silently at -30% and hide in shadows at -40%, others make DEX check with a
penalty of 6 to avoid accidently causing vibrations in the silk lines).
The Giant
Carrion Spider will defend its lair to the death.
The central pit of the lair contains the only “treasure”, though the PCs might
not recognize it as such. Among the bones and offal and cast off bits of silk
and branches is a small stone, perhaps only 8” in diamter. It is notable
because there are no other stones within the nest, and because of its color: it
is a deep, dark purple. The stone, however, does not radiate magic or give any
indication that it is of particular value. This is a Moonstone (see new magic),
one of the most coveted items in all of the realms.
TO FINISH: image, map?
TO FINISH: image, map?