Showing posts with label 31. Show all posts
Showing posts with label 31. Show all posts

Tuesday, March 15, 2016

Hex 31

31. Mad Agatha
           
A woman blew into the area a decade ago to prospect for gold. She said her name was Lady Agatha and she came from Ostaven. She announced that she was going to prospect for gold, bought supplies and marched off into the mountains. Periodically, she will show up in one of the villages or even the Abbey of St. Albaran to trade gold for supplies, then disappear again for months or even years. She digs a small (secret) mine up in the mountain here in this hex and lives in her mine with her four dogs. The DM is free to locate the mine anywhere in the hex he or she chooses and create a mine map, but know that it’s a very small affair (even after a decade of digging). Agatha unearths 2d20 gp worth of gold per month from her little mine (it contains a total of 9220 gp in gold remaining). She has, hidden behind a loose rock in her bedchamber, 82 gp worth of gold. Agatha is a “normal human” with no special abilities. It amazes people that she has survived this long in the wilderness. She fights with a dagger and a shortsword if she is forced to fight.

Mad Agatha: AC 9, MV 120’, NM, hp 6, THAC0 20; #AT 1, D by wpn; S11, I 10, W 16, D 9, C 17, Ch 12; AL CN; XP 16

Wild Dog: AC 7; MV 150’; HD 1+1; hp 2-9; THAC0 18; #AT 1; D 1-4; SZ S; Int Semi; AL N; XP 20+2/hp.