Showing posts with label 3. Show all posts
Showing posts with label 3. Show all posts

Tuesday, April 26, 2016

Hex 3

3. Old King's Watch
Every 20 miles along the road are these 80' tall round towers, most of which have fallen to ruin. The people of the Highlands use the Watches as waystations along the King's Road. Here, just north of the King's Road, is one of the few towers fully intact.

3.1 The Waystation
Over the years, travelers have added beds, a table, chairs and a small sideboard to this room. The fireplace has ashes from an old fire in it. Once a wooden staircase climbed to the second story, but only the top few steps dangle from the opening as travelers have scavenged the wood for fires. A stack of branches is piled up next to the fireplace.  Generally, this is a safe haven for travelers.

If the Eye of the Moon (see the King Under the Water) is brought into this room, phantom soldiers will be seen living out their daily life - talking, walking around, climbing the phantom stairs to the second story. After 2d8 rounds, one of the phantom soldiers will "open" the secret trap door in the floor and descend.

The secret trap door can be detected by normal means as well. It is locked and was once trapped, but the trap was long ago sprung by a curious Highland traveler.

3.2 Second Story
Untouched for generations, there is little left here. A candle chandielier composed of five 12" diamter rings soldered together side-by-side hangs from a chain from the ceiling. The candles have long since been pillaged.

The rings are the circlets which control the skeleton warriors in the crypt below.

3.3 Third Story
A few broken chairs and an overturned table, an empty weapons rack and a dozen broken arrows. Tucked among the rafters is skeletal human hand clutching a small leather pouch containing 3 gp, a tiny ruby (50 gp value) and a medallion of St.Turias (Silver plated brass medallion with the image of St. Turias on one side and the Reliquary, hex14, on the obverse - medallion is magical, TO BE DETAILED LATER)

The Grave of the Five Champions of St. Turias
3.4 Grave Entrance
The stairs lead to a small chamber with five doors onthe east wall. A headless human skeleton lays at the foot of the northern most door, the skull behind the steps. The doors are unremarkable iron-strapped wooden doors, and there is nothing to indicate what caused the beheading.

Doors can be numbered 1-5 from north to south. When any door is opened, the skeleton warrior in the tomb behind the door south of the room is awakened and will exit its tomb in 3 rounds (if door 1 is opened, the skeleton warrior behind door 4 is roused and comes out of his tomb to attack the intruder). Any door opened from the outside, freezes the skeleton warrior in its tomb as long as the door is left open. Any animated skeleton warrior will seek to dispatch intruders and close any open doors. The solution is to begin with door 5, the door farthest south, as there is no door to the south of it and opening the door will freeze the skeletal warrior in his sarcophagus. Inanimate skeleton warriors appear to simply be armored skeletons and their weapons and armor can be removed (though if the skeleton warriors animate, they will attempt to track down the looters and retrieve their equipment). Four of the five knights wear full chainmail and bear two-handed swords, the fifth (in the southernmost tomb) wears full platemail and a longsword +1 (Turias' Wrath, a sword+1, +3 vs. demons, devils and undead, continuous detect evil, heals 2d4 hp once per day).



TO FINISH: Map, images

Monday, April 25, 2016

Hex 3

3. The Fishermen of Boeh Hect
On the north bank of the Whitewater River here, a promintory rises about100' above the river. On the slope is the tiny fishing village of Boeh Hect. Boeh Hect was the great hero of this village, single-handedly fighting back a horde of goblins by using his greatsword called Skysplitter.

The fishermen of Boeh Hect are secretive and standoffish. Each of the thirteen men is clearly related, with strangely narrow heads, flat noses and a far off look in their eyes. All of them seem to be between the age of 50 and 70, bald, and all wear a tattoo on their right cheeks, though each mark is slightly different: some variation of a sword, a star and a lightning bolt.

The fishermen of Boeh Hect are:
Garen, Dylan, Finian, Filian, Danas, Geral, Andar, Pillian, Aerias, Tular, Gemmel, Danid, Marcan

The Fishermen of Boeh Hect arm themselves with nets, long fishing poles and fileting knives. Travelers are not exactly shunned, nor are they welcomed. There is nowhere for a traveler to stay, however, so the Fishermen of Boeh Hect will try to discourage anyone staying past sundown.  The men don't seem to ever go fishing. Whenever the Village of Boeh Hect is entered, the men are milling around in small groups of two or three. If the hovels are searched, there are no personal items in them, only a couple beds, a table and a couple chairs. There isn't even any food in any of the shacks.

If encountered at night, the Fishermen of Boeh Hect wll be gathered on the promintory point, staring at the sky.  If there is a storm in the area, lightning will strike the the point 1d4 times througout the duration of the storm, striking one of the Fishermen of Boeh Hect as they chant a prayer to the great hero.

Buried in the ground on the point is the sword of Boeh Hect, Skysplitter (sword +2, +3 vs. sky creatures, summon lightning 4x/week) which attracts the lightning of storms. When a Fisherman of Boeh Hect is struck by lightning, he leaves the village to kill and eat the heart of a living creature. Usually, they find a rabbit or even a deer and snare it with a net or whip it with their poles (which they are quite adept at using as weapons). If a struck Fisherman encounters a person, however, he will try to kill the person encountered and eat his or her heart.

Dumped in their cesspit is the treasure the Fishermen have taken from a handful of victims: a sword and leather armor, thieves' tools, six daggers, nine arrows, a shortbow, 87 gp, 55 sp, three potions (stealth, invisibility, heroism).